![]() Each camera was actuated by a taut string stretched across the track as the horse galloped past, the camera shutters snapped, taking one frame at a time (the original intent was to settle a bet the governor of California had made, as to whether or not all four of the animal's legs would leave the ground). Eadweard Muybridge used still cameras placed along a racetrack to take pictures of a galloping horse. Bullet Time is also used in computer games such as Max Payne and Enter the Matrix where it allows the player to slow the game world down, but still allows the ability to look and aim at normal speed.Īntecedents to Bullet Time occurred before the invention of cinema itself. It was also later used in a commercial by The Gap and popularized by the film The Matrix to the point where most contemporary uses of it are parodies of, homages to, or ripoffs of The Matrix. The first example of Bullet Time can be found in the obscure 1981 action film Kill and Kill Again. The pictures in the still cameras are then displayed consecutively and spliced into movie frames, creating the effect of a single camera moving around a scene either frozen in time or moving incredibly slowly. In film, television and advertising, the effect is achieved by a set of still cameras surrounding the subject which are activated simultaneously. ![]() ![]() It is often used to stop action at a dramatic point, and some variations involve rotating the camera view around the frozen scene in an Orbital Shot so that the audience can see a panoramic or surround view around objects or events. It is a convenient way to depict Super Reflexes, by allowing the audience to experience the same powers of enhanced perception that the protagonist is using. Bullet Time is a visual effect introduced in recent films and computer games whereby the passage of time is slowed down so that an observer can see individual bullets flying throughout the scene at a conceivable rate, or any fast-moving object, sometimes with streaks and trails made visible.
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